![]() ![]() One of the Kanai's Cube recipes, Archive of Tal Rasha, is named after him. Tal Rasha's Elements is an item set that can be obtained in Diablo III. The Memory of Tal Rasha is encountered as an NPC as part of the Legacy of the Horadrim system. He can generate a shield that will protect the player from Baal's fireballs. Tal Rasha plays an active role during the second Baal fight. He is an NPC that players fight alongside as they relive the defeat of Baal during the Dark Exile. ![]() Tal Rasha appears in Diablo Immortal in the " Destruction's End" dungeon in Diablo Immortal. In Act II, Greater Mummies and their variations can be heard uttering "Tal Rasha." Tal Rasha's Wrappings is an item set that can be obtained in Diablo II. By the time Baal reached Mount Arreat, no trace of Tal Rasha's physical form remained, and his physical form was destroyed as per the destruction of the Worldstone. This freed Baal, who now had control of Tal Rasha's body. Marius was compelled to do so, and plucked the soulstone from Tal Rasha's chest. As the two battled, Baal called out to the Wanderer's companion, Marius, begging him to release him. As the Wanderer, Diablo entered the tomb, but was confronted by Tyrael. By this time Tal Rasha's essence had been consumed by Baal, which also gave the Lord of Destruction insight into Horadric knowledge. The Tomb of Tal Rasha was eventually found by Diablo who, under the guise of the Dark Wanderer, sought to free Baal. Tal Rasha, possessed and fully corrupted by Baal, moments before his release Sorrowfully, the Horadrim sealed the chamber and departed. As the mages looked on in sorrow, Tyrael jammed the soulstone shard into Tal Rasha's heart, sealing his fate. A binding stone with runes of containment was built, and Tal Rasha ordered his brethren to chain him to it. It was at this point that Tyrael appeared, leading the Horadrim to an old burial chamber. But an instant later, Tal Rasha stepped forward to volunteer. Unfortunately, the host would be left to wrestle with the demon for all eternity. While accounts again differ as to whether it was Tal Rasha or Kulle who made the suggestion, the idea was put forward that a human body might be able to contain the demon's essence by fusing a shard to their body. Tal Rasha stated that Tyrael would have answers, and promised Kulle that Baal would not roam free again. Kulle, annoyed, pointed out that only an archangel's weapon could cleave the Worldstone, and even then, there was no way they could make it to Mount Arreat before Baal escaped. Tal Rasha was unperturbed, stating that all they had to do was obtain another soulstone. However, the fragment could not contain Baal's essence forever, and there wasn't enough time to reformulate it. In a second battle against the Lord of Destruction, Baal was subdued, and imprisoned within the soulstone fragment. They found Tal Rasha and Baal locked in mortal combat, and joined the fray. Tal Rasha teleported after him, while ordering Kulle to lead the Horadrim into the valley below to meet up with him. In truth, the first account appears to be more accurate, as Kulle and Tal Rasha wielded the soulstone together, but Baal shattered it, before escaping through a portal. Kulle and Tal Rasha seal Baal inside the fragment Another states that it was the inability of Zoltun Kulle (another member of the Horadrim) to properly handle the stone in battle, which lead to its breaking. Tal Rasha however, subdued the raging demon lord and, gathering the largest of the soulstone's shards, trapped Baal's destructive essence within it. The main account states that during the fight, one of Baal's attacks shattered the sacred soulstone that was supposed to imprison him. Together, they were able to incapacitate Baal and use the soulstone against him. Tal Rasha confronted Baal alone before Kulle and the other Horadrim arrived. The Horadrim finally confronted Baal after he left the city. Tal Rasha ordered the Horadrim to wait so that no innocents would be caught in the crossfire. Of the Three Brothers, Baal was the second Prime Evil found, who took refuge in the city of Lut Gholein for three days.
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